Not a drastic difference, but it’s reasonable to assume that at bare minimum, you’re adding 20% damage by weakening a zone. 87% Upvoted. Similarly going up from 1.8 modifier to 1.9 increases the crit damage by 1k. and especially very high attack speeds often result in no more gain in real DPS due to animations being locked into frames. I'm pretty sure I phrased it wrong but when building artifacts, is ATK%, ATK%, Elem/Phys DMG% any better than ATK%, Elemental Damage%, Elemental Mastery/Crit Rate%/Crit DMG%? This is one of those topics that tends to cause arguments between people who all have a perfect understanding of the topic, but a different perspective. The higher your crit, the more likely your chance that adding crit will have no effect. Earthquake? Imagine having 100% crit damage? When reforging, itchy loses on strength. The thing is that attack speed is probably the weakest once you look beyond sheet DPS. And strength affects the overall damage more than crit damage as it adds to the base dmg and also acts as a multiplier. As you can … JavaScript is disabled. This holds no water mathematically speaking. In Shadowlands, Blizzard seems to be moving away from this model. Every percentage point of CD adds just as much damage as the point before it. A Critical Hit always delivers +50% to base damage, or +62% with 'The Shadow' Mundus, +plus any Divines bonus. I feel I have plateaued. Diminishing Returns (DR) Several tank mechanics in BfA use DR formulas: damage reduction from Armor, Blocking and Stagger, and chance to Block, Dodge and Parry. Does this apply to barbarians as well? I suppose that might make some intuitive sense, if you squint at it a bit. There's a soft cap at 75% for all gear and certain skills (Scoundrel's ability, Revenge-Best Served Cold, Weapons Master, etc. Crit/Critical Cap/Diminishing Returns Reply. 10 years old plays this game, Do you really think people understood whatever the **** you just posted? Over 1200, a 30% increase in your primary stat will give you a 10% boost in damage. The characteristics of that curve are that you get a pretty good boost up until 800, and then it flattens out until 1200. The idea being that rather than hoping for a raised chance at critting you should try for a faster attack. One thing I have noticed is that atk does seem to scale better at lower atk. There is a cap on crit chance, but it's ridiculously hard to hit. Should I start adding vitality/resist all instead. Overall damage increases linearly when only crit damage is increased. Thats double damage! Crit has very little diminishing returns, but the rate of return is fairly low (at least compared to pre 2.0), meanwhile surge has hilariously steep diminishing returns. Dmr basically tells you that it will get harder and progressively harder to benefit and get more crit. Due to how hard it is to get any crit stats anywhere without insane RNG, running Crit Rate/DMG on the Circlet artifact slot has always been an appealing option, but just how good is it compared to just stacking attack %? Overall damage increases linearly when only crit damage is increased. The only diminishing returns are on the benefit you get for each additional point you put into the ability just like every other ability (I.E 1% for the first point down to .1% for some of the last points). Reply . Going from 30% Crit … I mean, having 100% CC and 100% CD with 0% IAS isn't very helpful at all, but every percentage point of CC adds an amount to your sheet DPS equal to 1% of your CD bonus, whether it's the 4th percentage point or the 40th. Avalanche? The only place where Crit might sort of have "diminishing returns" is for Bard, in the sense that your River of Blood proc odds increase at a slightly slower rate as you get more and more crit. Each point of strength gives you about 1 damage. Newbie here so wasn't here to learn it or be exposed over time. And if we look at the chart that is already less or equal to 3% dmg inc if you still add a 10% Crit Damage Enchant in your current total Crit Damage. From 0 - 1200 on your primary stat, it follows the old diminishing returns curve that's been around since the game first launched. Going from 10% Crit to 20% Crit increases your damage by 4.76%. Personally I'd go with the damage while full health though for maximum opening shot or assassination potential. For a better experience, please enable JavaScript in your browser before proceeding. If your masteries add to one of those stats then diminishing returns could definitely be negating some of it's effect. The system was setup like this likely as a way to prevent a situation where a player could create an unkillable tank in pvp. Diminishing returns. 6 hours ago, bluepheonix13 said: Rad dmg is multiplied by around 1.15 against Eidolons with full armor and around 2.2 IIRC if you strip their armor to a minimum due to the double weakness of armor and health type. There are many people now who tell you to “not spam itchy on your talismans” but why is that? This means that if you have, let's say, 40% haste without Corruption, when the pre-patch comes, you'll only have 38% haste. Rend? Now we put in 50 points into strength and our damage increases by about 47. Crit damage and boss damage both suffer from diminishing marginal returns, but crit damage is much better because there are far fewer sources of it. More attack speed is supposed to give you more rage and therefore more spender uses but far from all of your rage comes from generators and your spenders are much more efficient than your generators resulting in attack speed being overall worse when it produces equal sheet DPS to other stats. Crit resistance will reduce attackers' crit damage modifier by 1% per 68 crit resistance. Diminishing returns can be broken down into the words diminishing which means a decrease of something and returns stands for the output or the amount we get from something. At 1200 it makes a good jump again as it switches to the new curve. This all, of course presupposes a system not limited by technical constraints (framerate, attack animations, etc.,), but the point still stands that you're not really ever going to be in a situation where getting another point of CC or CD is going to be a bad thing. Looking back the increase from the crit damage was 6.4% so 30% damage while full health is a bit better at full health. In that situation only would you want to prioritize atk stat over crit damage. Close. Its graph is basically a straight line. Not only due to the diminishing returns of overstacking critdamage, but also due to how armormechanics work in Warframe. With all three active, crit rate is 93%. More attacks per second = more proccs. You must log in or register to reply here. adding penalties similar to diminishing returns to Crit, Haste, Versatility, and Mastery. The argument for focusing on IAS at a certain point isn't completely invalid though. What skills are affected by mainhand damage versus attack speed? Values marked with ?! Because Critical Hit Rating has marginal diminishing returns, which is what I posted back in page 1. User Info: Zendreon. This thread is archived. Iiiiiiish. If we put in 100 points … On another note, I've noticed Sprint Boost making Whirlwind attack faster. Now, firstly, crit damage is a simple not exponential nor reversed exponential function. I want to say 75%, but that's from memory and I don't have a source handy. So i've heard talk of stopping your Crit hit chance % and Crit hit damage % once you reach a certain point and then focus on attack speed. Trying to build Ningguang and Lisa some DPS builds. Crit % Hit/Damage and diminishing returns? Since attack % is based off base damage, the stronger your plume and weapon becomes, the more diminishing returns it gives so having high geo damage bonus and high attack gives less than high critical damage and high geo damage. Law of Minecraft. I'd rather have 50% IAS, 50% CC, and say, 250% CD, than have a bunch of one or two of those and none of the other. Diminishing returns only effect armor, block proficiency, crit damage, and crit chance. I think attack speed comes into its own if you have items that procc on hit effects. Obviously the more of one of these values you have, the better the others become. Forum Top So I say again my question. IAS is usually good. New comments cannot be posted and votes cannot be cast, More posts from the Diablo3Barbarians community, Press J to jump to the feed. You'll never make an opponent deal less than their noncrit base damage, but as long as they have crit damage to reduce, your resistance will do so linearly. So i've heard talk of stopping your Crit hit chance % and Crit hit damage % once you reach a certain point and then focus on attack speed. In this video I'll explain how stacking crit affects your damage, and why it's important to pay attention to diminishing returns when it comes to critical values. Share this post. ), but WotB, Ruthless, and Battle Rage can all surpass it. Investing in toughness suffers diminishing returns: for each additional point of toughness you add to your build you get incrementally less and less reduction in damage. There are of course exceptions (break points etc.) Posted by 2 years ago. Bombs scale directly off the atk stat and are not impacted by crit damage at all. Bard : Are there Diminishing Returns on the Crit Stat? TL;DR, CC and CD are always good. And because elemental damage is a multiplier increase it stacks well with crit damage. The table below has been sorted out into diminishing returns categories. Game IAS can be tricky but if you don't know if you build has breakpoints, it proooobably doesn't. Crit damage is only a multiplier. 4. How Diminishing Returns Work in Shadowlands. This, and also crit has diminishing returns by its nature. Diminishing returns. share . Other than that, in general you just need to find the right balance between IAS, CHC, and CHD. You could have a slower swing and a high chance to crit or close to two swings in the same period of time, but still good odds that they will both Crit. Why is this? Direct damage continues to scale in a linear manner. Each ability shares diminishing returns with the other abilities it has been listed with, and no others. By continuing to use this site, you are consenting to our use of cookies to keep you logged in if you register. "(break points etc.)" Does ATK% have diminishing returns? Modify if you know the correct ones. Summary In short, after reaching 25% received from gear of any secondary stat, it will now take increasingly more rating to increase another % of that stat from your gear.

2020 crit damage diminishing returns